The Hellion's Wake
The shattered remnants of a broken man
Brawn 3, Finesse 2, Resolve 4, Wits 2, Panache 2
Aim 2, Athletics 3, Brawl 2, Notice 3, Ride 3, Scholarship 2, Warfare 2, Weaponry 3
Ungetümjäger (Eisen only)
Quirk: Earn a Hero Point when you choose to hunt down an inhuman creature so it will never hurt anyone ever again.
Krieger (Eisen only)
Quirk: Earn a Hero Point when you choose to fight to defend the defenceless or prevent destruction.
You studied strategy, horsemanship, and soldiering at one of Théah’s many military academies. When you make a Risk using Athletics, Warfare or Ride, all of your dice gain +1 to their value.
I Won’t Die Here (Ungetümjäger)
Spend a Hero Point to ignore all negative effects from Dramatic Wounds for the round—the Villain does not gain Bonus Dice if you have 2 Dramatic Wounds, and you do not become Helpless at 4 Dramatic Wounds.
Indomitable Will (Ungetümjäger)
After another character attempts to intimidate, seduce, or otherwise goad you, spend a Hero Point to automatically resist.
Spend a Hero Point to intimidate a character into backing down from a threat, letting you into somewhere he shouldn’t, or otherwise getting out of your way.
Large (1 Point)
Gain 1 Bonus Die on any Risk that is easier due to your size—using Athletics to run at full speed even while carrying another Hero, or looming over someone in order to Intimidate them.
Riot Breaker (4 Points)
You’re used to your opponents coming in double digits. When you take Wounds from a Brute Squad, subtract your Resolve from the Wounds. The remainder is how many Wounds you take, to a minimum of 1 Wound.
Duellist Academy Eisenfaust (5 Point Story)
Style Bonus: Iron Reply
When you wield a heavy weapon in one hand and a panzerhand in the other, your Riposte manoeuvre is replaced by the Iron Reply—preventing a number of Wounds equal to your Ranks in Resolve + your Ranks in Weaponry. You also deal a number of Wounds equal to your Ranks in Brawn + your Ranks in Weaponry. You can only perform Iron Reply once per Round.
Activate your Virtue to suffer a Risk’s Consequences in place of another Hero.
You receive 2 Hero Points when you choose to fail an important Risk before rolling.
In another time he was known as Oberst Kurt Ottmar Rahn.
During the War of the Cross, Kurt led the Sumpfschilde a feared military unit that refused to allow the local swampland’s to fall.
They never lost a battle but were forced to disband toward the end of the war as they had no way to replenish their numbers while entrenched.
After the disbanding he returned home to his wife, his son and the daughter he had never met.
For a while life was good.
The village close to the Rahn family was attacked by some thing from the forest.
He killed the beast at the edge of the village and burned its body. In the eyes of the villagers and his family he was a hero.
A month later the beast returned. Kurt killed it once more. Two weeks later it returned again.
Once or twice a month the creature would return to prey on the villagers. Kurt burned it, buried it, drowned it and quartered it. It returned.
Whilst preparing to find its lair a traveller came to town offering help. Together they defeated the beast, its kobolds and torched its lair. The traveller ensured it stayed dead.
Peace once again came to the village.
Then the traveller returned and asked Kurt for help. Together they would hunt and kill monsters that plagued the local towns and villages.
He would tell his children he fought to keep his family safe. His wife however knew he was a warrior never truly at peace without a blade in his hand.
For a while he was happy, both as a warrior and family man.
One day a true monster came to see him. It wore a familiar face and made an offer of friendship and opportunity.
When refused it showed its true self and destroyed everything.
The shattered remnants of a broken man are all that remain of the monsters assault.